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Computer Game on Mars; Design for Communication Device
Powering up hand held wireless devices in the field for Business Uses, Educational Issues, Monitoring Sensors for Security Purposes or Blue Force Tracking for military troops in the field for net-centric warfare is possible even in the most remote locations can be possible using simple principles which will provide small amounts of energy. There are a few new innovative ways to do this, which appear to have been overlooked. One is to have an inflatable sphere or beach ball with inner reflective skin, which is reflective on the inside, which can take on light waves or UV from the sun or energy in the form of waves that can be sent energy from afar, by chemical laser, regular laser (beach ball would have the reactionary coating and chemical), directional sound waves, microwave, etc.
Guns Dont Kill People - Videogames Do!
"Ban these evil games", "Videogame violence corrupting our nation's youth", "video games stole my husband". It seems everyday that the media are making more and more claims about the evils of videogames. But are these claims based on fact, or is it merely that there is a juicy new scapegoat out there that the woes of the world can be pinned on?
Why We Play Games, Part 2
Last week we started to get into the motivation of the gamer. We discussed challenge and its ugly stepsister competition, two of the most common motivators. Today, we look at two more on the way to forming an overall model for what moves us.
Drawing Hand Held Surface to Air Missile Fire at Night Using UAVs
One of the easiest ways to draw shoulder launched missiles at night is to fly UAVs very close and use the simulated sound of an Apache Attach Helicopter, Howling of a jet fighter or a few UAVs flying together the combined sound of a four engine transport. At night you could have a few UAVs with strobe lights or a tint of green glow simulating reflections off the canopy of an attack helicopter along with sound used by a whistler on the UAV, or even a whistler, which mimicked a high frequency sound which caused their equipment to whistler.
UAV Swarm Reconfiguration for computer war games
The modern battlespace is changing in the real world and in the very near future swarms of UAVs with be a tactic and weapon of choice. Is your computer game software ahead or behind the curve of inovation. How will these UAV swarms be launched, what speeds with they travel? How will they render the enemy useless? How will you defend against them? This is one thing that is keeping Pentagon war planners up late at night. This is one major issue which will determine the outcome of battles in the future.
Create Computer Games - Get Started on Creating Your Own Virtual Worlds
I've always loved video games, ever since I first played them on a friend's computer in the afternoon after elementary school. There's something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I've also always wanted to make games myself but, until recently, didn't have the technical knowledge to do so. Now, I'm a second year software engineering student, so if I weren't able to code a game without too many dramas there'd be something drastically wrong. But what about the common person: the person for whom the term 'memory leak' conjures up images of their grandfather, 'pipeline' is where the water flows, and 'blitting' is unheard of? Well, everyone can get in on the game creation process, and you don't even need to learn 'real' programming to do so.
Directional Afterburners for Tighter Turns, Vertical Flight and Agility
Directional Thrusters can increase the maneuverability of just about any modern jet fighter.
Why We Play Games, Part 1
There exists some ephemeral quality that separates gamers from the rest of humanity, some thing that makes us, us and them, not us. I've never been able to quite put my finger on it, but it is inescapably there. Today, in hopes of moving closer to that essential quality of gamerosity, we examine part of what makes us tick. In particular, we take a look at what draws different types of gamers to the hobby. Every gamer plays for different reasons, but there are common threads that tie the experience together.
RPG: Table and Computer
It's not a secret that table RPG games are not so popular as they used to be. However a certain number of amateurs are still fond of them. What is so particular about a pasteboard box or a book with rules? It seems that all the advantages have their " younger computer brothers": no manual calculations, no bricks ( the number of which is from one to almost 20). In general, no additional efforts are needed- just relax, play and don't worry. But nothing of the kind- groups of maniacs with burning eyes run to the special shop( if there is any), buy another book, and having met in some dark place in the evening, start to crunch with pens and tinkle the dice.
Reviving Old Computer Games
Remember the good old days of gaming, when there were only 5 pixels in the protagonist and your imagination could turn them into a heroic figure of Schwarzenegger proportions? When the enemies and the heroes were distinguished by colour and you only needed one button on the joystick? Well times have changed and technology has moved on. Pulling my old Commodore 64 or Atari out of the back of the cupboard and setting them up often takes more time than the nostalgic pang lasts. I've also noticed that some of my old disks are starting to age and become corrupted. Enter the Internet.
A Comparison Of the Next Generation Gaming Consoles (Part 1)
It's been about 5 years since we have seen a new video game console. By spring of next year all three major companies will have released their new systems. At this point, both Sony and Microsoft have released the full specs of their systems, while information on the nintendo revolution continues to be secretive. This article will take a look at all three systems and give a basic comparison of what we know. However, until the systems are actually released, we can only speculate on design and performance.
Review: Samurai Jack -- Code of the Samurai
Fans of Genndy Tartakovsky's "Samurai Jack," which wrapped last year on the Cartoon Network, enjoy the quirky storytelling and stunning visuals, also the martial arts sequences. Naturally, it was only a matter of time before the online gaming industry turned the time-traveling samurai's adventures into video games.
Rent Games Online for the Kids
It's risky business allowing your children to play games online. I know that may sound funny but I have a good argument to back up my opinion. If you continue reading I will share it with you.
A Parents Guide to Online Gaming, Part 2
In part 1 we talked about online gaming and your children, including FPS games and exposure to violent content. We wrap up this week by talking about RTS games, MMORPGs and the additional threats of addiction and social predators.
Cloud Laser Art
A new art form in the future will be CLA. Cloud Laser Art. People can go to a place where there are laser units, sit out side in a small shielded area and draw on the clouds. It would be fun and a great form of self expression, which would make humans very happy. We know that mankind likes to use the natural environment for self expression from cave drawings to rock piles near road ways and graffiti on rock formations. The idea of drawing on clouds is much better, because the cloud eventually dissolves and like an etch-a-sketch is ready to start over. This will be similar to what happens after Ice Carvings, Ice Sculpting is alive and well in North America. We have all heard of Sand Castle building and contests, which go on around the world.
Securing Your Accounts With Well-Crafted Passwords
In the past I've never really paid much attention to security issues when it comes to user names and passwords. Frankly I figured it was all a lot of overblown hype. This led to an unfortunate incident that involved my website being attacked, apparently by a skillful youth with a propensity for mischief.
Solitaire RULES Half Life DROOLS
It's a popularity contest.
Next Generation Games Consoles - Separating Fact from Fiction
Over the next 18 months the 3 giants of the Games Console world will be battling it out in stores and homes across Europe, America and Asia for the title of the world greatest Games Console. The stakes are high in this multi billion dollar business, not just for the console sales but for the games sales that go along side it. Since the launch announcements of all 3 consoles in May at the E3 conference in LA. The 3 combatants have been vying for the millions of column inches that have been written about the Next Generation Consoles. Each Press release has been hotly followed by another press release from a rival company so much so that extracting the facts from all the hype has been nearly impossible. At the launch press conferences Microsoft boasted that the Xbox 360 could do 9-billion-dot-product-operations per second. Sony then came out and said that the PS3 could do 51-billion-dot-product-operations per second however Sony had combined the CPU and GPU performance numbers whilst Microsoft only reported its CPU performance number. When the consumer is up against this sort of publicity blizzard it is best not to believe a thing until you can check the facts for yourself.So what do we know?Well for the Xbox 360 and the Sony Playstation 3 we have lots of lists of hardware and specifications which actually don't mean very much in isolation. The main thing that need concern us are the processor speeds and they are both stated as being 3.2 GHz The only time that the hardware will mean anything is when we get to run them side by side and then if experience is anything to go by the difference in real life performance won't be noticeable and will just be used by the press departments to battle it out.Despite all the press releases and information that has been spewing out of the headquarters of Microsoft, Sony and Nintendo we actually know very few facts.We know that in all likelihood the Xbox 360 will be on the shelves in time for Christmas, Amazon are currently taking pre-delivery orders and are quoting a release date of November 28th. The prices have been set at $299 for the Core System and $399 for the Xbox 360, the difference being that the Core system doesn't have the external hard drive required to save games and download new content or the headset required to play online on Xbox Live! Why 2 prices? and why a version that hasn't got everything included? This looks very much like a product of the marketing department trying to get a product at the historically important sub $300 level more than anything and this may backfire on them in the long run. Next to hit the Shelves will be Sony's Playstation 3 supposedly in spring next year once again we have very few facts to go on, Sony are continually releasing press releases and mentioning in public that the price will be high and the figure of $500 has been mentioned but many industry experts suspect that this is a ploy so that when they release it at $300 or $350 it will look like a bargain. The final console to hit the shelves will be the Nintendo Revolution some time late in 2006 and 2007. Since the "launch" at E3 this year very little has been said about it by Nintendo. It seems at this time the "Launch" was just a way to deflect some of the publicity away from Microsoft and Sony.One fact is certain, If Microsoft do get the Xbox 360 onto the shelves before Christmas it will be this year's biggest selling Christmas gift. So until you get your hands on one of the consoles?.Question everything!
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